Reach is Cassie Spiral's open source mesh for local inference across a single trust boundary; infrastructure built at Moon.
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Cassie's handwritten glyph.
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Prompt
Let me give you the bezier I made. The reason I rigged this up was so that we could start putting filigree / (or more likely light annotation) on the construction of the curve. Would it be possible now to start drawing light lines from the corresponding centers of curvature the curve obtains as it parametrically walks? Almost like spokes of a bicycle setting down one by one on an (albeit curving) ground. That's my first idea.
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Prompt
My intuition is that we get from this to a real brand mark by simplifying the spokes. Try this: instead of spokes and a curve, draw a dot going from the evolute and settling into its final space on the curve in sequence of the curve being drawn. So only moving dots that settle into the shape of the R.
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Prompt
Getting closer to a river, but not there yet: some kind of very smooth undulation in line or stroke width regardless of curvature; some noise
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Prompt
Instead of cut bank, what you really want is a ghosted trail of an 'ancient meander'; a second fainter river with a different meander.
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Prompt
Cassie has given me a brief I'm new to: take the single stroke structure of that R and give it calligraphic refinement. She liked the fish-scales on the mincho hiragana characters. Help me architect the R so it has that painted structure.
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Fit the curvature, not the outline.
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End it where the curvature comes home. Round the knuckle.
Prompt
I agree with the split between small and large. We can have a mark, which is basically a perfect three-pulse curve, and an animating illustration with its grain texture composed of particulate banks shifting and undulating gradiently, built with a shader.
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Take insights from Mincho: −38° axis, flared shoulder.
Prompt
This looks elegant; I can't understand how to rigorously shape the shoulder. Where is the direction change in the knuckle? I feel like it should relate to the brush axis, but not sure how.
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Prompt
Let me work on the hane. Give me the glyph without the hane and I'll see what I can produce.
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Apply a stippled texture to a fluid field with wavelets.
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Subtract the mark as a rift out of the vapors.